Beyond Kings – The Beginning of a Dragon Age Module

Posted By Warren on June 26, 2010

(This is a cross post from my Bioware area found here.)

I’ve been wanting to start using a toolset to create modules for a long, long time. I’ve fiddled around with many, but I’ve never actually mad a game module of my own.

I think it’s about time to stop fiddling and focus on one module… Then start to create.

I’ve decided to go with the Dragon Age Origins toolset. One reason is that I don’t have to buy any extra software for it and I actually don’t have any money invested it the game at all. Plus I have a bit of knowledge with both the original Neverwinter Nights and Neverwinter Nights 2 toolsets.

(By the way: No I didn’t pirate DA:O. I won the Digital Deluxe edition through a contest. Very cool :) )

Another reason is that I know that the community for modding Dragon Age Origins will be going for a long, long time. At least if you judge by the plethora of Neverwinter Nights modules that are still around. That game came out in 2002.

I’ve considered many different toolsets: From Fallout 3 to Torchlight to various others. Some I hope to get to one day (The Fallout one especially) but I need to cut my teeth somewhere… So here I am.

I am finishing a half written game document I made awhile back. I am a Christian and decided to make a module based on a story, or a slice of a story, from the Bible. I hope to make one that isn’t cheesy and does justice to the stories that are in that grand tome. I believe that, even if you don’t believe in it, the Bible is a good read. In the grand tradition of many a Hollywood spectacle I want to create something that is fun to play, well written, has a good story, and taps those heart strings.

It is interesting: Dragon Age: Origins kind of used an idea I wanted to implement for this module. Having separate, playable origins for various characters before getting in to the main story. My idea is to have each “story” talk about one member in the main party before they actually get together, something Dragon Age doesn’t do.

I must admit this idea isn’t entirely my own. It has been rolling around in my head since playing an old Capcom RPG called “Destiny of An Emperor.” It was a badly translated little gem for the NES that told the story of three people that come together to help put one man on the throne of China and unite the land. The basic plot is taken from the ancient story “Romance of the Three Kingdoms” which has spawned many, many games based on it…

But I digress. This game, combined with another RPG I played when I was younger (Phantasy Star III) put the idea of starting with different protagonists until a certain point in a game in to my head. I’ve wanted to do this for years…

Well now it’s time to do that.

It is 3:30 am and I need to get to bed. I’ll see about updating this a little later today. I think I’m going to unload most of my games from my PC so I can concentrate on doing this project (and other writing projects.) Crazy thoughts at so early in the morning… I don’t even know if I’m rambling or what at the moment.

Ah well…

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Warren

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About the author

Warren